This is such a great game and so good as a demake. The animations especially blew me away. I was wondering how you did the sword swipe animations. In the sprite sheet they are multi-coloured, which makes me think you used code to set those pixels at various times to the specific white/grey in action? Do you mind explaining a bit of how you made those visuals, however you did? @Jakub Wasilewski
Viewing post in Low Knight (Demake Jam) comments
Sure. It's a palette-based effect. Each frame, before the swipe is drawn, a continuous band of colors is set to various shades of gray, while all others are set to transparent. Each frame, the "band" in the colors moves one step forward, giving the impression of an animated swipe.
The item "glow" animation uses the same approach for a different effect (at sprite #41).
Feel free! No need for credit - palette cycling is an old, old technique with a lot of history behind it. It can be used for lots of cool stuff, eg. http://www.effectgames.com/demos/canvascycle/
In any case, have fun!