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I think the concept is okay and I really like the art, but I think you could make it more interesting by giving the player more agency, i.e. maybe there are points within the level where the player can choose if they want to re-roll their color.  I also think it might benefit the game to lower the number of colors, since having to account for so many different routes seems to limit the level design a bit too much.

(+1)

I agree, we were thinking about being able to reroll the color while in the level and maybe even something like a dash, but due to the time constraints we had to cut those ideas off. The level design was very challenging and less colors would help a lot with it. The theme was rolling a die which normally is 6 sides, leading to the 6 colors besides the white and black, so we just kept it at 6 colors. Thank you for the feedback!