I think the concept is okay and I really like the art, but I think you could make it more interesting by giving the player more agency, i.e. maybe there are points within the level where the player can choose if they want to re-roll their color. I also think it might benefit the game to lower the number of colors, since having to account for so many different routes seems to limit the level design a bit too much.
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Poeli Pass's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #357 | 4.120 | 4.120 |
Overall | #464 | 3.720 | 3.720 |
Creativity | #755 | 3.640 | 3.640 |
Enjoyment | #789 | 3.400 | 3.400 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main premise is rolling the main character, a colored die, which chooses what color is activated.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I agree, we were thinking about being able to reroll the color while in the level and maybe even something like a dash, but due to the time constraints we had to cut those ideas off. The level design was very challenging and less colors would help a lot with it. The theme was rolling a die which normally is 6 sides, leading to the 6 colors besides the white and black, so we just kept it at 6 colors. Thank you for the feedback!
What a cool idea, especially with levels where the path is vastly different depending on rolled color. The contrast for the "dark water" was a bit too low I think, but I understand the decision, since there are already so many colors on the screen at any given time.
Some of the levels where you need to traverse downwards are a bit tricky and require a bit of luck and remembering where platforms are, so I wasn't a huge fan of those. Also a quick method of re-rolling the level would be amazing (just to try different paths!).
Great job!
Edit: one more think that I found super funny and ironic :D In the first tutorial level there's a sign that teaches you to use A and D to move left and right, but the sign is in a place that require you to move there, so you already need to know how to move ;)
Amazing presentation and concept. Really enjoyed playing. Great game!
Nice work! It's a very charismatic game with a solid concept it could easally translate into something great!
I love the aesthetics of this game. Everything looks super consistent. Unfortunately, I was already stuck in the first level. I was rolled the red color and had to make the following jump:
I made the jump once only to fall into the black ink a short time later. Then I restarted the game and got the color green. This color has probably the easiest part in this level. I love the idea of the game that each level has different paths depending on which color you roll. But in some levels you had to jump into nothing hoping to fall on a solid platform. That was a bit frustrating. Otherwise I had a lot of fun with this game. The concept is very replayable. Amazing work tough!
Cool game! The dice feels good to control for the most part, and the core concept is great. However, I wish it was better incorporated into the main game, maybe reroll on death to keep the level changing? Music and art were both top notch :) nice job!
Cool concept and pretty good execution/style, a bad roll can really push the difficulty curve off though. I feel like a little more deccel strength and a tad more coyote time would make some of the very narrow ledge feel more fair. I got pink on one of the levels with small pink ledges on the side of black death and it was starting to feel a bit harsh.
A fun little game. The level artwork needs work compared to the menus (I think the other colors should be greyscale when not integrated) and I had a hard time figuring how to start the game. The water also needs to be a bit more noticeable. Amazing amount of replayability, I just wish the concept had been more integrated into the game loop, like stations you need to use to re-roll your colour due to impassable conditions.
cute game! dice mechanic is cool too but was confusing at times. for example, i often mistook the water for the blue walls
Loved the concept , I can imagine designing levels and testing this must have been a pain - however when playing through the game i can think of maybe a few different things that could be added - the blocks that you can not stand upon to be slightly transparent so they blend back into the background somehow as sometimes I kept aiming for platforms that were not my colour by instinct - as well as implementing the tutorial into a level somehow without the signs even though they are a cool addition. Great Game!
At the beginning I had a similar idea, but with more content than just coloured platforms. Unfortunately, this idea exceeded my competences, so I developed another game. I like the simple but cute style.
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