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(+2)

this was really fun, cute, and well designed! that is, until the king's regalia showed up, with a full vertical lineup of heavies, and I rolled two all-vertical dice in a row, and lost. I think that was a mathematically-impossible round to win, given my roll results, which was a bummer, because I had been winning perfect up until that point.

maybe for the post-jam version, you could write some special case logic to handle such cases, to not give players impossible challenges. but, very very well done for the game jam!

(2 edits)

Thanks for playing, and sorry it ended abruptly! Due to the nature of dice you'll eventually run into an impossible situation, but we'd like the main waves to be beatable of course. I will have to look into some weighted dice logic or more strategic options or powerups!

I loved your game, but yeah this is a problem you inevitably fall into. Why not give the player the option to save a dice when they don't need it for exemple, either using replacing a dice later with it, or just giving its color to a dice, or maybe even choose the color of a dice before you roll the three ? It woud give another layer of strategy since you have to perform well enough first to be able to play a round with just two die, and then give you a tool to escape those impossible rounds (the three blue die when you get two stacked rows of enemies is a feelbad game over).
Maybe even a special power up that lets you chose the color of the three die before rolling, that fills up with combo points, incentivizing the player to take more risks to create rounds where they wipe a lot of enemies at once, rather than just try to kill the most enemies every round. In general combos being accounted for seem like a good twist, even just a blue and green line intersecting with +1 damage might be fun.

It felt very good to create openings strategically in lines rather than do the most damage overall for exemple, because it probably means you'll do a lot more at the next round with red or blue die.

It's a very fun game already and it seems like there could be plently of ways for you to twist it into something more, so bravo really, very good stuff and I hope you keep working on it, it'd definitely buy it as a finished game !