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A jam submission

Fire and DiceView game page

Dice up the competition with some dragon dice! Mobile friendly.
Submitted by Golen (@Golenchu), Mato (@MatoCookies), ArcticFqx, LuxxArt — 1 day, 17 hours before the deadline
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Fire and Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Top Marks#1n/an/a
Overall#74.5074.507
Enjoyment#94.4604.460
Presentation#144.6984.698
Creativity#444.3614.361

Ranked from 202 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Drag'n drop dice to burn the villagers to a crisp.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 113 to 94 of 113 · Next page · Last page
(+1)

I love how much carecter the dragon has with so few anemashens

(+1)

I love this game 

(+1)

Great concept. Would love to see it grow in complexity! Noice!

Submitted(+1)

Did not expect that I would be the dragon, I guess the dragon is just playing with the humans :P
Love the grid based combat, it fits the dice mechanic perfectly, highly rated !

Submitted(+1)

This was a superb game, the art was exceedingly good for a 48h jam! Not much to say other than well done!

Submitted(+1)

The core loop, art, and sound were all of an exceedingly high quality. Fantastic entry and great fun. the fact that you play as the dragon was inspired and you may have even made a better dragon than mine! only thing i'd add is some mechanic to recover health and maybe some boss fights with unique mechanics

Submitted(+1)

Best in class art, satisfying peasant burning fun! Great stuff. Thanks for stopping by the stream to share your game :D

Submitted(+2)

Amazingly fun and polished! Quite addictive too!

Submitted(+1)

great job!! awesome submission. good level of strategy and great presentation too. 
had a blast playing it 😁

Submitted(+2)

this was really fun, cute, and well designed! that is, until the king's regalia showed up, with a full vertical lineup of heavies, and I rolled two all-vertical dice in a row, and lost. I think that was a mathematically-impossible round to win, given my roll results, which was a bummer, because I had been winning perfect up until that point.

maybe for the post-jam version, you could write some special case logic to handle such cases, to not give players impossible challenges. but, very very well done for the game jam!

Developer (2 edits)

Thanks for playing, and sorry it ended abruptly! Due to the nature of dice you'll eventually run into an impossible situation, but we'd like the main waves to be beatable of course. I will have to look into some weighted dice logic or more strategic options or powerups!

I loved your game, but yeah this is a problem you inevitably fall into. Why not give the player the option to save a dice when they don't need it for exemple, either using replacing a dice later with it, or just giving its color to a dice, or maybe even choose the color of a dice before you roll the three ? It woud give another layer of strategy since you have to perform well enough first to be able to play a round with just two die, and then give you a tool to escape those impossible rounds (the three blue die when you get two stacked rows of enemies is a feelbad game over).
Maybe even a special power up that lets you chose the color of the three die before rolling, that fills up with combo points, incentivizing the player to take more risks to create rounds where they wipe a lot of enemies at once, rather than just try to kill the most enemies every round. In general combos being accounted for seem like a good twist, even just a blue and green line intersecting with +1 damage might be fun.

It felt very good to create openings strategically in lines rather than do the most damage overall for exemple, because it probably means you'll do a lot more at the next round with red or blue die.

It's a very fun game already and it seems like there could be plently of ways for you to twist it into something more, so bravo really, very good stuff and I hope you keep working on it, it'd definitely buy it as a finished game !

Submitted(+1)

Fun and well polished. Also good work on producing the music !

Submitted(+1)

Such a well made and polished game. I loved the details like the controls on the message board. It is very satisfying to roast a whole line of villagers, however it is a bit too easy. It would be cool if the different dice interacted with each other, for example they could block the damage of other dice, so you have to think more carefully about placing them. Nice job overall!

Submitted(+1)

I liked this so much. The game is awesomely well balanced. Enjoyed every bit of it. 

Submitted(+1)

Good job, nice take on the them, well executed! 

Submitted(+1)

The concept was great and well executed! I literally have no criticisms for the aside from maybe more variety. Great job on this one!

Submitted(+1)

The best part was the silly music :)
Very enjoyable game!

Submitted(+1)

5/5

Submitted(+1)

Really nice game, quite addictive :) Good work :)

Submitted(+1)

Wow, really well made and fun! Even though I got the gist of it I just wanted to continue playing, it was somewhat addicting... Great entry!

(+1)

I love this game so much I created an account then played and rated 10 other games just so I could rate this game 15/15

Viewing comments 113 to 94 of 113 · Next page · Last page