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Liked that the pixel art was on the higher resolution side of the spectrum and that there was a good amount of weapon variety, with each feeling distinct. There's also a lot of content here for just two weeks! Impressive you did everything yourself!

Bosses were a bit easy, but it was a nice change of pace to have one at the end of the levels regardless. Also thinking myself, the bullets, and the enemies could all have moved a bit faster and it would have matched the style and design of the game a bit better, but maybe that's just me really wanting to run and gun, haha.

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Haha ! Yeah i tend to want a bit of detail in my sprites (and probably too much at times cause they do get a bit on the noisey side) so i tend to not be at ease if i go too low res ^^'

I wanted to have as much variety as i could to keep the weapons interesting so i'm glad people seem to like it so far :p and everything i indeed did myself, though there's a lot of sprite recycling and such as smoke and mirrors to make that variety happen or more accurately i should say duct tape and a lot of "nothing to see here please don't pay attention to these obviously recycled sprites" signs XD and also the fact i finally learned enough about shaders to actually try and use them in a jam (though i still find shader language way harder and nonsensical than the engine's language :p)

Yeah i sorta wanted since a few past jams to at least have one boss in game, though i still struggle to find a good way to do patterns, so that's why it's a bit on the easy side and not all that interesting to fight :(

I think i'll definitively try and up the gameplay pace post jam if i get the time to do so.

Thanks for giving my entry a try, and for your comment :)