There are two things this game nails very well - its character art and its writing. Both of these complement each other, making me almost be able to "hear" their voices in my head just by seeing their face, their pose, their clothes and the way they speak. That was very effective.
What wasn't that effective, though, was the gameplay itself... at least to me. I didn't quite "get" the whole resource management system, and so just went with whatever choice felt more appropriate for each character, instead of thinking strategically about the group as a whole. I'm not sure if that was the intended experience.
In any case, I like the general concept - that I care for these characters, and so must make difficult choices considering both tactics and my personal attachments. If the system were more intuitive, I'd have liked it a lot.