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This game was cute....until the ragdoll husks....thats gonna haunt me lolz.

Presentation: The game looked beautiful. The level of work that went into making this one look pretty payed off. More than that though, the design sensibilities that went into the general design with interactable always being in the middle of the room made for a elegant solution in ensuring that I the player didn't spend to much time trying to interact with the props while also additionally telling me that the thing in the center of the room was what was important(this is good design) . Audio wise, i love the sound that played every time i entered a room with an enemy, much like with centering everything important in the game, this sound gave me vital information about the room i had entered and allowed me to easily interpret that information. (this is good design). More than that though, the sound effects across the board felt informative and pleasant. The music sounded beautiful and stayed enjoyable for multiple play attempts. I especially like how it felt sweet and child like but also a wee bit sinister at times....(looking at the ragdoll husks). Finally the character designs, I just loved all of them. I honestly do not have much in the name of feedback on the presentation of the game. It looked great, and sounded great.


Gameplay/Game Mechanics: I think the mechanics are pretty simple but fun. I like that the rooms changed with different runs, and I think that was a nice subtle inclusion of rng in navigation. Moving, fighting and interacting all felt really good as well, so good job there. I think perhaps the combat is a bit too simple, early on I often ended up in situations where I would deal a point of damage, the enemy would heal a point of damage, rinse repeat. However, when I got to those higher levels and the monsters got harder, I got really stressed about having only one die, and then just then i get the second die. This felt really good, and idk if it was scripted or not, but well done because it arrived at the perfect moment and that got me hyped. Once two dice were introduced the combat started to feel more engaging and I was always was. In terms of feedback, I don't have much however i did observe a few bugs. (no big deal, but just wanted to give you a heads up)

1- In one of the rooms I for whatever reason got stuck in a corner and could not leave that corner no matter how hard I tried (this was very early on so I restarted, and it was no big deal.

2. Sometimes my dice would land on the one dmg side and deal two or more damage points to the enemy.

3: At one point one of the enemies rolled 3 shields and did 3 damage to me, killing me.

All in all this is a really fun little game, and i would love to see how you(meaning all the team members) would expand upon it. Great work, and thank you so much for sharing.