Hey, thanks for the feedback! Yeah, we were actually shooting for a slightly lower difficulty this time around as I have a tendency to make puzzles a bit too hard. But probably it also has to do with the fact you're a cuber, as other people apparently did struggle a bit more with the levels 😅 I guess puzzle games are really hard to balance in a way that pleases everyone.
I agree that the rotation controls are a bit hard to use at the moment. Rotating on the axis facing you could be avoided if we're changing to Orbit Controls, but I'm a bit hesitant about that, as it would break the symmetry of the cube. We got some good feedback about lerping the cube to the closest side, though, which I quite like and will try to implement in the future.