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I found that the game had a bit of a curve, I found that coming to the end of the game you are in a rush to get to the top before getting hit by floating skulls. I think some way to fight back in exchange for a debuff would improve the gameplay, I like the fact that as you collect parts of the body the health of the player is increased, but even at that point the damage recieved is too "punishable". I can understand the simplicity of the health bar but at the same time it wouldnt have been hard to add some variety in the damage recieved. Without any change at all, it can make for a good rage game.

I was so busy these past two weeks  and was so rushed at the end that I almost missed the upload , thanks for playing and your feed back, OMG Right ! at the end it is a rush. lol just as I was rushing  to finish and do a build with as little bugs as possible.  RAGE is what i was going for by the end of it.  I wanted to balance out the health and add a way for the player to fight back but sadly i was running out of time but. if you do manage to make it to the end there is a way to finish the game very easily. the game is so short I can get it done in about 3- 4 minutes .  I am working on a play-trough video will upload on YouTube later. Check it out when you get some time