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I like the visual cues showing you exactly where you’ll land! There’s a lot of randomness between your own movements and the enemy’s movements, so it doesn’t feel like I have much control over the solution and might juste need to rely on going back and forth, which gets tiring after a while. But the concept is fun and congratulations on delivering the game in such a short time!

Thank you for your feedback and for playing my game :)

I definitely agree, the balance between player capability and the random enemy behavior is off, what do you think about showing an enemy roll preview and/or direction preview?

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I think the preview would be best 🙂