Thank you for the feedback!
- I didn't have time to add a tutorial / explanation, so the stacking isn't obvious. I chose that option because I had 4 dice slots, and at the final battle the player has 4 dice. So, I believed it would make for interesting scenarios where you'd strategically think which dice fits each slot the best, rather than put all in damage and destroy the enemy.
- The dices do not affect each other. If you get a low dice (which ranges from 1-2), it doesn't affect your other regular dices.
- The code actually does control some of the randomness behind the scenes, but I wasn't able to implement more in time, hence the balancing isn't great.
Thanks again, much appreciated!