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(+1)

Good job! There's amount of strategy here and there, but I'm still unable to finish this game because I was salty with the dices haha

Here's some notes from me :

  • At first I thought I can stack up dices multiple times for an action (6 + 6)
  • Is low dices also make your dices low too?
  • Balancing. If this game is using pure random, then I think it can't be helped. I suggest using controlled random (I forgot what people call this most of the time haha)

Thank you for the feedback!

  • I didn't have time to add a tutorial / explanation, so the stacking isn't obvious. I chose that option because I had 4 dice slots, and at the final battle the player has 4 dice. So, I believed it would make for interesting scenarios where you'd strategically think which dice fits each slot the best, rather than put all in damage and destroy the enemy.
  • The dices do not affect each other. If you get a low dice (which ranges from 1-2), it doesn't affect your other regular dices.
  • The code actually does control some of the randomness behind the scenes, but I wasn't able to implement more in time, hence the balancing isn't great.

Thanks again, much appreciated!