I agree with what everyone else said - this sort of puzzle relies on a type of strategizing that I don't think comes naturally - understanding the topology of a die well enough to imagine its orientation in N moves. I think in general its not a very fun mechanic for a puzzle unfortunately. It didn't lead to any "aha" moments for me, I just messed around until I figured it out. That said, nice level of visual polish, this is one of the better submissions like this I saw.
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Heya, I wanted to reach out and express that the way you worded your comment was quite harsh. While it is true there were many similar games to this one, and certain games will click more with some people than others. Stating that 'everyone else said' that this is not a very fun puzzle mechanic is somewhat harsh and lends itself to overgeneralization. I'm sorry to hear that you did not have any "aha" moments like many others did during levels 4-5. Please be mindful of the way your reviews are written in the future as we had no way of imagining what others would come up with and this type of review lead me to just feel bad about myself rather than find constructful information which I could use to improve as a game dev. I hope you understand that I'm not trying to shame you, or tell you to not give negative feedback and I'm certainly not trying to pick a fight of any sort.