Hi, thanks for the comments. We agree that our UX is being not intuitive enough to let user know whether top left or top right is mapped onto the W key.
However, at this moment we believe that isometric is a better representation then others. Please have a read at our game page FAQ for the reason, in case you haven't read it.
You can also see a considerable amount of games in the jam also use isometric + WASD combo. What they are doing better then us is that they have an "isometric" picture of WASD printed on the UI, indicating the W direction. It helps a lot if one keep forgetting which side is W.
On the other hand, clicking on the ground may not work nicely, because it seems difficult for user to click on the exact grid as there are many things blocking the UI/Raycast. What are your suggestions on providing a user-friendly mouse control? (Like a huge transparent overlay of wasd button to click?)