Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The twist on the tower defense with elemental combination is definitely something I havent played before so that's a plus.

How they combined makes sense initially but it gets kind of messy really fast knowing what you did was good or bad. 

I only got a few levels in but it seems pretty fun.

My biggest compaint is that the "roll of the dice" isn't the star of the game. The star is definitely the elemental combinations!

(2 edits) (+1)

I agree, previous GMTK game jam themes such as "Joined Together" (towers joined together to create new towers) and "Genre Without Mecahinc" (tower defense without shooting) shine more than "Roll of The Dice" here. But I kinda liked the idea of getting random towers for you to figure out new strategies, and sometimes while playtesting the game I had a feeling of "Oh, how am I gonna survive this wave with what I've got? Oh, I've got an idea!". It can make you think more creatively I believe, like in Mini-Motorways, where it spawns new buildings and homes in random places. Forcing you to think in a creative way about how to connect them without breaking the highways you've built so far. It also makes you think ahead of time at the start of the level. Maybe I need to experiment with the game more to figure out how to give those experiences, without making it seem unfair.