I think the concept is great, I made something similar for a different game jam a while back. But the character controller needs to be more adaptable. It can hardly jump, it needs momentum to jump higher (which you often can't get because if you go backwards you'll hit the bell, losing your good roll), and the lack of adaptability makes it so that a person could, like me, reroll basically 20 times to get a good platform (of course watching the entire roll animation each time) and then when you finally get a good roll it turns out the die is a pixel too high, and you have to reroll again. I wish I could've beaten level 3, the first die level, but the RNG was not in my favor. In all fairness it could have been my browser being slow, as my computer is old. The game may have been much snappier than I noticed if my browser was faster. But now for what I liked. I liked the music being timed with the roll animation, I liked the music in general, and I liked how the first two levels slowly worked up in difficulty. I also appreciated that the art wasn't pixel art. I definately liked the hand shaking when rolling the dice, even if I wish it was shorter. Overall, an amazing concept that just needed more than 48 hours to balance, or maybe a downloadable version.