I really like the presentation with the graphics and the music that changes based on the turn. I also found that the game could get tedious in some cases, especially when the enemy and I both only had one die left. If I moved away from an enemy in a straight line after attacking them then they could hit me with a sword or bow attack. In this case the optimal strategy was to do nothing or try to roll toward a wall/corner to break the stalemate. I also found the enemy attack that shot 3 arrows to be super unfair, because they could roll away from me but then shoot backwards at me! It also seemed like my grid-aligned shields could never block the diagonal arrow.
I think if you let the player move then select the attack/defend direction you could keep a lot of the tactical elements you have while avoiding these stalemate situations. It might also be interesting to add directional support abilities to buff/heal nearby dice in a line or something. It might break the design if you allow the player to repeat an action if they don't move, but it feels like not moving is a fair cost for the benefit of taking the same action again. It would also feel better than just choosing to do nothing so the enemy can't attack you.
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I really appreaciate your comments. Thanks for taking the time to write such a complete feedback.
Letting the player choose the direction to attack after they move seems to be the solution we are gonna go for. Not for all abilities, though, since managing dice's orientation is part of the game's design.
I've though about letting the player repeat the action if they choose not to move, but that will probably break the game with spamable powerful options. I think that approach is not necessary if the previous solution is implemented.
The support abilities would be great! We surely would love to see a lot of new abilities implemented into the game! The 48h just allowed us to include the ones you saw.
And yeah, some hitboxes and bugs to be fixed... Programmers' life haha.