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Making games under a strict time limit is ambition, taking a swing at making a 4X game is really ambitious XD.

Was there a particular algorithm you used to gen the maps?

(+1)

Oh I know, I'm partly shocked I got as far as I did with it lol. 

The hex map generation was made with help from this series of videos:  Mostly Civilized: A Hex-Based 4x Game Engine for Unity 

and this page about hexagonal grids and how to make them with pseudo-code: https://www.redblobgames.com/grids/hexagons/