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(6 edits)

I like the presentation a lot.  The wibbly ghost is fun, the sound design is good, and the clockwork animations are also a nice touch.  I got stuck on the 4th board, though.  I figured out what seemed to be a pretty optimal set of rolls for *me*, but this seemed to result in the piece on the inner track also moving quickly and winning.  The opponent's movement appears to be deterministic, but it's not clear exactly *how* my rolls are affecting the opponent's pieces, which is a bit frustrating (EDIT: I'm an idiot, they just move the same amount as you).  But it's a neat idea overall.

Also, thanks for playing our game on stream!

(+1)

Hey avery, thanks for the feedback! Sounds like I should've had ghost dialogue explaining the enemy movements, like you say, it's not super clear especially when each lane of the board has different lengths. And the last board is very hard, if you imagine a smooth difficulty curve then cut out the middle due to a lack of time, that's where we land, figured we'd leave one brutal level for those looking for it. Thanks again for playing!

I figured out what seemed to be a pretty optimal set of rolls for *me*, but this seemed to result in the piece on the inner track also moving quickly and winning

That means my level caught you in my trap - that was the exact intention of this level. Well done me!
Have you tried it after you realized that enemy pieces move the same amount as you?