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Thanks for playing. Yeah maybe the power ups take too long to stack. The most visual one is the drones because you get an additional drone every time. Yeah in game jams I usually just get the mechanics in so juice is always on the back burner. Like I only got the enemy movement and combat in during the last hour and didn't have any time to test it lol. We are planning on working on the game post jam so we can work on adding the player feedback and make the scaling better.


Right now every 10 rooms you clear you get a new character and the difficulty rank goes up one making enemies have more health and do more attack and items in the shop cost more. But it needs work to keep the game feeling challenging but also make you feel powerful. I think the risk of rain games do a good job with that.


Thanks for the feedback. I Think you're the first person that mentioned the power ups didn't really leave you feeling like they were making a difference so that's a great piece of feedback

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Hah, we've definitely fallen into the ol' juice on the backburner trap before .
But I've come to realize for almost every game it's the most important factor, at least IMO. Doesn't matter how good your ideas are if you cant sell them to the player, yknow? And the thing is that it doesn't have to take that much effort, just decently punchy sfx and some screenshake in the right places is 10x better than nothing. Most difficult part is probably just knowing where to put juice when the mechanics havent solidified yet , but I think that's part of getting good at jams.
But I'll admit , I didn't really play long enough to really get into it, mainly because it was genuinely a bit frustrating not having any feedback for what I was doing. So I didn't feel encouraged to try again when I first died early on.
The only thing that seemed to change when collecting powerups was the sprite of the projectiles, which doesn't really register as much of anything happening. And also feels like its just replacing the previous thing instead of building stuff up. I imagine the balance for this kind of progression is pretty tricky to do well though. 
So don't get discouraged, and keep pushing🐱‍👤

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that should be a gamedev/gamejam video/article/talk always make sure to pour out some juice on your game early on