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I don’t think I understand what you mean by handling the randomness in hidden layers. Could you clarify?

(1 edit)

let's explain this way, there is not any pure randomness in video games. Devs always manipulate randomness to balance the player's experience. In a very simple situation like this game, a senior game designer always monitors the dice value and didn't let it roll over all possible numbers. for example, if the player encounters 2 values 1 after 2 rollings, for the next round, the game designer removes values 1, 2, or even 3 from possible numbers to let the player receive a big number to balance his experience. it's a very disappointing experience that the player has tried so hard for winning the waves and every time we have given him a very little prize for this. so, we must handle this bad luck sequence and give him a promising prize and the best and simple solution for this is to manipulate possible numbers for dice rolling.