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Hi there Sunetraalex, forgive us for changing our minds on this ruling but we've determined that we'll allow slight asset variances between web and downloadable versions of games as long as the downloadable version follows the rules for the sake of optimization. We recognize that not all potential players may have the bandwidth or storage to download many games at a time, so offering a web version that is accessible to more players is beneficial.

If applicable, we recommend that you note if there are any differences between web and standalone versions of your game in your page.

We will update the FAQ soon with this new ruling.

(+1)

That's OK!

I'm glad my question helped others making their game better.

I'm planning on using Monogatari as the game engine so I would have only a web version, what I was concerned about was wether the player's devices (especially older phones) would support the modern filters and effects that you can use with CSS, so a prerendered sprite applying those effects should fix the problem of having a tragic scenario like:

"Now I'm going to reveal the face of the villain... But it was visible from the start because the filters didn't work!"

In that situation I think I'm still outside of the rules though, so I already came up with a way to avoid the issue altogether.