The concept seems interesting with a good incorporation of the limitation in the core gameplay.
I liked the use of colors that clearly separate the character's ability, and they are very saturated wich is easy to pickup on the screen.
But I felt like the objects (interactables) were too small, the icons weren't totally selling the mechanic and they were clashing too much with the ground and wall colors.
3 levels are too little to really feel the game, but the gameplay has potential.