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A jam submission

Red! Blue! Green!View game page

A short logic puzzle game where changing colors could mean death
Submitted by Higgaion Games — 1 minute, 48 seconds before the deadline
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Red! Blue! Green!'s itch.io page

Results

CriteriaRankScore*Raw Score
Concept#194.1254.125
Overall#623.6883.688
Enjoyment#643.6883.688
Presentation#803.7503.750
Use of the Limitation#1173.1883.188

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just lil ole me :)

Software used
GameMaker Studio 2

Use of the limitation
Solving the puzzles is eased by changing colors, HOWEVER, each time you change colors you lose HP!

Cookies eaten
Only one, but like, I wasn't necessarily working when I ate it, so like, I'll leave it up to the judges on that

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Comments

Submitted(+1)

What a cool concept! Really nice mechanics and visuals, too! I really like the use of the limitation and the idea of changing colors with RGB, it feels like every color change we make counts! Adding to that, each color has its own unique ability and function, so color really is key! Very nice~

Submitted(+1)

Love the soundtrack! Very chill and relaxing. I think there's a lot of potential for puzzles with the color changing mechanics

Submitted(+1)

Pretty interesting concept! I like how the colors serve more than one purpose. Music, sounds and artwork definitely worked well, and I hope you continue to work on it! Nice work!

Submitted(+1)

The control feels off, it's moving asymmetrically to the isometric background. Fun game though, even though it's short.

Submitted(+1)

The gameplay is quite complete :D 

but the control isn't confortable, must improve the direction of movement and make the zone detection of trigger bigger, also I recomment change a font, for now it's hard to recognize. 

Submitted(+1)

THAT WAS SOOO FUN

Submitted(+1)

This is a really interesting puzzle game! I hope you continue developing it.

hey hello mr. abba dabba doo. this is velly nice. i am very impressed. music is a great touch. overall this is so polished and fun. i am currently stuck on the last puzzle but im gonna beat it.

Developer

hey hello mr. bonsaipropaganda, thank u

Submitted(+2)

This game is pretty cool, the music is pretty nice! the idea for the limitation is very nice!

Submitted(+2)

I love love love puzzle games, And especially the ones that ooze creativity, First of all i love that the keybinds arent just 123 or something, having them on R G and B Is a really nice way to do it! And the different abilities too, oh my god theres so many individual mechanics!!


Oh and the music is just, oooh its so good! It made me feel honestly just pure happiness, maybe nostalgia? im not sure why, but it was beautiful <3

Thank you for making this game.

Developer

Wow! I really appreciate your feedback! Thanks for noticing all my mechanics XD, I definitely tried to put way too many in for the time allotted. Thanks a lot!

Submitted (1 edit) (+2)

I'm a sucker for puzzle games. Really like this one. I wish you've added more logic puzzles.

The main issue with the game for me is the sound. The music volume/gain is too high, it clips. I couldn't find an option to reduce the volume so I had to mute the tab.

I wish charging is more visible, maybe just add a HUD when you're charging the battery?

Also, I didn't realize the amount of time we can change to different colors is limited, maybe redesign the health bar to make it more obvious?

Overall, awesome demo and cute lil butts.

Developer(+1)

Dang, sorry about the sound! I last minute realized I could export it to HTML5 and I think I overlooked a couple things when I did. Definitely some solid advice on doing a charging HUD and redesigning the health bar. Thanks a lot for the feedback!

Submitted(+1)

Enjoyed this one!

Submitted(+2)

haha love their lil butts

Submitted(+1)

The concept seems interesting with a good incorporation of the limitation in the core gameplay.

I liked the use of colors that clearly separate the character's ability, and they are very saturated wich is easy to pickup on the screen.

But I felt like the objects (interactables) were too small, the icons weren't totally selling the mechanic and they were clashing too much with the ground and wall colors.

3 levels are too little to really feel the game, but the gameplay has potential.

Developer

I definitely see a lot of potential in the game too! I unfortunately got stuck in my wiring system for WAYYYY too long, which when it came down to making levels and polish I was super short on time. I appreciate the feedback and will totally implement the suggested changes!