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No problem with dialogs as long as I can fast forward through them, but these skip instead of that. I like the tree art, the babies creeped me out. Also the upgrades cost a lot, this game is pretty slow so perhaps the enemies should drop more money.

Yeah... I wanted to make a "Skip current dialogue" option, but sadly, I ran out of time.

Initially, I wanted this game to be a story-heavy game, with "gossip" in between stages, that's why I made the store so expensive at first, so the player engages in the story and there was a game progression (somehow).

Thanks for the feedback!