I like your art, had fun watching censored clouds passing by :D
- did not feel the limitation
- loved the art
- upgrades are cool
- but the game is too simple so these upgrades are not needed
Criteria | Rank | Score* | Raw Score |
Presentation | #120 | 3.400 | 3.400 |
Enjoyment | #123 | 3.350 | 3.350 |
Concept | #139 | 3.450 | 3.450 |
Overall | #148 | 3.225 | 3.225 |
Use of the Limitation | #185 | 2.700 | 2.700 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Popyui
Software used
Construct 3
Use of the limitation
The story and some in-game elements
Cookies eaten
6
I like your art, had fun watching censored clouds passing by :D
very cool to have to switch between attacking and picking up what the enemies drop. i never really used the book tbh since just killing the enemies always made more sense. very fun though!
Cool game, I loved the upgrades.
I only wish there was some more enemy variety. I lost interest past level 10.
Hey, I played your game on the stream
stream timecode - 1:00
make tutorial on how to collect balloons
Please give my game a try if you have some time!
Hello! Cool to play but at first I didn't know how to collect the points.
Good job, keep doing games.
I really liked this game! The only thing I didn't understand was how to pick the paint after I killed the enemies
Very interesting game!
I liked the concept and the creepy little babies8 the art style was very polished and good looking!
I wasn't sure what to do after I upgraded everything lol.
Does that mean I won? :)
Very interesting game!
I liked the concept and the creepy little babies8 the art style was very polished and good looking!
I wasn't sure what to do after I upgraded everything lol.
Does that mean I won? :)
The game is very slow, I only played for 20 minutes and I didn't see anything new or special since stage 1. Increase difficulty, introduce new enemies, new upgrade options (you do have them but they take way too long). Art and limitation use are fine though I prefer games with a mechanical use of limitation.
i try to complete every game before i leave a rating, and this was no exception — seeing that it was endless, i considered “completion” as “emptying the shop”. that took a while! at least a couple hours — long enough that a pause button would have been appreciated
graphically the game is overall fairly nice, tho if i had to complain it would definitely be about the clouds, as their pixel size is noticeably different from that of everything else. it’s as if they’re supposed to be right up against the camera, but they’re clearly also behind everything
i’m not normally into tower-defense style games so i don’t know much about how they tend to play out, but i’m not sure it’s even possible to take damage in this one? multiple times i would move out of the game to chat in discord and the only time my health was lower than full was when i upgraded my max HP and didn’t buy the refill to top off the new capacity
speaking of the upgrades, in one trip i bought the top, bottom, and second-from-bottom HP upgrades, leaving the second-from-top. But after the next round when i reappeared in the shop, it was the topmost that remained available for purchase. it’s as if you just counted how many remained, expecting people to buy from the bottom up?
Thank you for your amazing feedback!!! I corrected most of the issues mentioned in the comment just a while ago!
Yeah, this game lacked some game testing, specially with the enemy generation and the upgrade room, not even I played the game until "full completion".
Thank you so much for pointing out those nasty "end game" bugs, the game should be "faster to play", one can now buy all the shop around stage 10.
Such a cool idea!! I do think that with tinkering it could be way better tho. Game is very slow. (never said this about a video game before) but I really wish I was being swarmed with more enemies as I put my auto clicker on and was MACHINE GUNNING the enemies. I love how the tower works with the gem pulling in the paint as its separate thing is so cool. Def think you need a text skip option or just to have text go faster but its a jam so thats hard to do. Super cool idea
Yeah... I wanted to make a "Skip current dialogue" option, but sadly, I ran out of time.
Initially, I wanted this game to be a story-heavy game, with "gossip" in between stages, that's why I made the store so expensive at first, so the player engages in the story and there was a game progression (somehow).
Thanks for the feedback!
Interesting tower defense mechanics. I think the game puts you in front of a “Info Dump” right from the start. “Show don’t tell” is a great advice. I love the tree’s sprite, reminds me of Secret of Mana or old D&D Modules.
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