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(+1)

Nice use of the limitation with a really simple concept.

I found it pretty hard to actually dodge the bullets consciously, maybe a more direct response of the character could help here.

It may also be nice to have the option between shooting a few strong bullets (easier to dogdge) and many not so powerful ones (harder to dodge, but less impact). Could be a good addition to the powerups. The existing powerups options are also cool already.

Thanks for the suggestion! I'm making a fire rate limitation and on the transition between orange zone and yellow zone i'll add some powerups for firerate.