Ohhh, so those are the green spikes. I thought they were just for decoration :D since I could just walk past them before (because of green color) did nothing
Akatuoro
Creator of
Recent community posts
Gave it a try :)
The different colors are honestly just random at the moment. I've been tinting the sprite to check that I apply the damage on the correct animation frame. It looked cool and since the theme is color, I kept it. Another idea was to have different elements with the colors, but that didn't make it in.
Great narrative, nails the atmosphere. If there's one thing to point out, on some interactions it seemed like I needed to step away and forward again (e.g. for the boxes). While this kinda fits the narrative, the feeling was more of a "I need to trigger this again" in a gaming sense.
Really enjoyed it and the ending put a smile on my face.
Good use of the theme! I'm missing the use of the limitation.
For some playability improvements:
- Firing in the direction of the mouse would be really helpful
- It could be brighter. It seemed like the visibility was limited. I think you could play with this a bit more, maybe only restricting it under certain circumstances. And brighten up the central screen to make it easier on the eyes.
Nice use of the limitation with a really simple concept.
I found it pretty hard to actually dodge the bullets consciously, maybe a more direct response of the character could help here.
It may also be nice to have the option between shooting a few strong bullets (easier to dogdge) and many not so powerful ones (harder to dodge, but less impact). Could be a good addition to the powerups. The existing powerups options are also cool already.
Really nice variant for the snake game! With the sounds, shake and the colors it's fun to play.
For some possible improvements: queued input would make controlling the snake easier, in particular at corners.
Also, the black transition rectangle stays at the right side, making it impossible to get anything under it. Maybe that's only my browser?