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Hey, thanks for playing! 

I get the issues with the controls. I think it was probably also because the style gradually migrated into a more zany tone generally, from a more immersive one; but also that there are many intended improvements; such as auto-recentering the mech rotation to the torso angle; which never made it in.  Post-jam version is planned though!

(+1)

Cool, I saw Steel Batallion also had that “reset rotation” system, that could help a lot. Or you could have an option to auto-rotate body to follow head (as in first-person games where you control a human and he/she would just rotate quickly with the mouse, although it’s less realistic with a mech it may just work for this game).

I also have many things to fix in my game post-jam, I’ll have another pass at patched games later!