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This game was built in Monogame using  an Entity Component System engine that I've been working on (just to see if I could make one).  I used Tiled as the map editor and designed the game to use objects in Tiled for spawn points of items and enemies (and to specify different enemy types).  I used Aesprite and Affinity for art/graphics and music and sound files were free assets that I found.

I didn't notice the second copy of files when I posted.  There are so many DLLs because I published the game as a stand-alone, so it brought in all the .NET files needed so you don't have to install anything else to play.

Thanks for the feedback!

Nice! ECSs are fun to write, for sure. Makes sense about all the DLLs for .NET! Thanks for explaining your project setup. :)