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That's some good stuff right there! I liked how attention was paid to little details without losing scope of the jam timings. Little stuff like how the player square oscillates when you're trying to push against a wall, that's a super effective feedback. Also I'm stuck on lv 5 ;_; I'm gonna finish all of them today though ^^

Thank you! Best of luck with the remaining levels! :)

(let me know if you want a hint)

(I should maybe upload a playthrough for when people get stuck or something…)