Yep the combat system needs a lot of tweaks since it's an open world sort of thing now. Also, super glad to know you loved the concept. I've decided I'll build this one into a full-blown game so watch out for the updates!
Rad Developer
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It was the first time I tried the scripting side of things where it got a little messy. The slimes were originally super fast when chasing you so the concept was around trapping them into mines. Also there's a little boss fight that cannot be completed without mines, but that didn't make it into the jam submission as I ran out of time because of some debugging. Thanks for the feedback! I'll keep working on making this into a full-length game ^^
I'm super stoked to know you liked the concept of it. There was a boss fight in plans but I didn't make it in time :( Since the planned mechanic for the boss was a ranged projectile, the mines were the only way to trap him. Yeah the mines became pretty useless when that didn't happen.
I am planning to make this into a full length RPG along the likes of older zelda or pokemon games! Be sure to check it out after the updates!
That's some good stuff right there! I liked how attention was paid to little details without losing scope of the jam timings. Little stuff like how the player square oscillates when you're trying to push against a wall, that's a super effective feedback. Also I'm stuck on lv 5 ;_; I'm gonna finish all of them today though ^^
Hi IchiSama!
Thanks for trying it out so early :D
We are working on enemies and adding game objectives to get to at least one playable level. As per your review, the controls will be remapped too :)
Is there something else you believe would make the game feel better? We are two students working on our first serious game development project, so we've decided to submit it a week early and listen to as much feedback as possible and learn from it.
Cheers!