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It searches for a random point in range with a minimum range condition. Sadly, we did not have enough time to Play-Test the System in the big Open World. Making it not do 180° turns would be optimal.  Thank you for playing!

Mm, thanks for sharing.  The minimum range is smart in order to keep things moving along.  Was there any protection against dropping one inside a building or something like that?

They were not random placed per se. We had certain Point-Slots, that we attached to the buildings. They got activated when it was selected as the next Point. We just adjusted the Buildings by hand (not the smartest way tho haha). I hope I could answer your question ^^

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Make sense.

I think you'd be surprised how many games I've heard having plenty of set points like that and just grabbing one.  It's not a bad way at all