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(2 edits)

I went out of my way to give lengthy and very detailed reviews for a lot of games, including many less reviewed ones. ‘superficial’ is certainly not the kind of flaws I have — I do have others, granted. ;)
I don’t say you ‘forced’ users to write. I am saying you used a classic psychological mechanism to achieve some wanted result — which is what happened (many a YouTuber uses it: ‘Hey, if X, tell me in the comments!’). The responsability is shared between the one that knowingly uses the mechanism and those that blindly rush into it, so I am not saying people are not to blame.

Nevertheless, please explain why you think your game was so popular then. I am all ears and am ready to change my mind if you convince me. To be precise, I am not saying there are no other reasons (such as promoting the entry elsewhere), but I still think what I identified is a factor that comes into play.
(I notice you resorted to a personal attack instead of a genuine defence of your game, which is unfair and sounds like you could not justify what I pointed out — otherwise, you would have given an answer. In contrast, I did not judge you in general, as I do not know you, I merely judged what I saw from the entry, and I stand by what I have said.)

(By the way, my assessment was the same as  that of some others that came here, I did not even indulge in bashing the game — I never do this. Were I really superficial, I would have said your game was totally unworthy on the mere basis of the ‘gain-popularity’ issue, which would be dishonest; let me reiterate that the visual, audio and ‘feedback’ aspects sound professional. That was quite a compliment!)

No hard feelings, but please do not indulge in attacking someone’s character as a way to defend your game. I am not an aggressive person and I always feel this kind of behaviour to be overtaxing. I would be glad to be mistaken. :)

Oh no, a lot of letters, I won't read, save my mental health :P 

(Just kidding)


In fact, I was really wondering how many clicks it would take to "beat the game" on average :)

The only thing I did on purpose that can be attributed to the impact is a preview. 

The ‘lot of letters’ bit was triggered by your own answer. ;) (Neuroticism is one of my aforementioned flaws. :p)

In fact, I was really wondering how many clicks it would take to "beat the game" on average :)

Fair enough! But this could be computed by using the parameters you defined in the code. ;)

The only thing I did on purpose that can be attributed to the impact is a preview.

All right then.
To be frank, what bothered me is that I keep thinking of all those entries that get very little notice (even when they are super worthy) while some other games such as yours kept coming to the top with a nagging thumbnail (and yours didn’t help! XD), but I guess you are only half responsible.
Case closed, I am happy you made a nice answer in the end. :D

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Of course, I would like there to be few or no comments like your first one.

But unfortunately this is my first Unity game and first try in game jam. (You can interpret this however you like :D)

Oh, I’m sorry I sounded harsh… <:( Didn’t realize it, nor that you were a beginner.
I apologize, I thought you were some trickster who knew all the ropes of getting up in the rankings and that you did not really care about reviews.
You should really read again the part about your game sounding professional, then, that’s what is encouraging; add some mechanics and the game will be more interesting! I’m sure there was only little lacking. Something that would give the player some choice/action, actually. :)

(This is what I should have written as a complement in the first comment, as I usually write constructive criticism, but once again, I erred persuaded you were an experienced guy; my bad! This was a misunderstanding. I must say the thumbnail made me mistrustful.)
(I guess we should both have been nicer from the start. Let that be a lesson! ;))

(+1)

Maybe in the future it will turn into a full-fledged clicker for phones with all it's pros and cons :)