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Very nice prototype! Hitting enemies was a bit difficult just because of how fast the bullets and things move, but the mech controls and everything felt great. The visuals were also very good, and the audio fit very nicely as well. Might just have been me, but the nav points weren't showing up on the top of the screen.

Good job! Hope to see you expand on this in the future.

Thanks for playing and for the comment. Hitting things is difficult by design, as I wanted fast paced combat, but the lack of noticeable audio/visual feedback and too small collisions makes it the wrong kind of difficult. I'll look into navpoints, they could very well be a bit buggy. I'm planning to add to this project for sure!