Sorry that happened! There is a chain that if you look straight at it and press space or left click on it will open up to the next room. Thank you for playing though!
Unsaid Games
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Really cool game! Unfortunately it crashed for me when I talked to Dr Wattz, but I love the visuals and the different guns. The lore is cool although a pain to read over the psychedelic background lol. Movement speed and look sensitivity could maybe use some tweaking but that's just my taste. Just wish there was some audio in there, I feel like the game is missing out on a lot because of the lack of it. Fantastic work!
Really fun concept! I ran into a bug in the forest where I switched map screens but it just lead me to a blue screen, and when I went back to the last screen, it and all other screens were just a blue screen. Other than that though, I love the brewing mechanics, made me think of Potion Craft but applied in your own way. I like exploring in the forest, although I wish the line of sight around you was larger (although maybe that's a later upgrade or something I missed?). I didn't really get to experience the full game loop because the bug happened to me on the first day, but I feel like it could be a lot of fun! Great work!
Really fun game! I had the same problem as dungeon did with crashing for a bit, but it stopped after a restart for me. Only criticisms I really have is that it's sort of hard to read the levels because all the colors of the floors and walls sort of blend together. But the line of sight shadows make it easier to tell where to go. The tutorial texts also had some weird effect on them that made them sort of hard to read. It was really fun grappling around the map though and . I didn't use the push mechanic too much but that was also really fun. Great job!
Yup that's pretty much all there is to it lol. I believe a red light should appear over the central pool and the idea was that when the player walked up to it a giant angler fish or something would come out and eat the player but I couldn't get that working in time for submission time. Thanks for playing!
Great idea and visuals, I loved some of the things pulled up and really fun audio work with some of the things as well. I feel like there could have been a bit more context around what you're doing and the actual consequences of the form you're filling out. I couldn't really figure out why I would say yes or no on keeping an item for instance. Also the text on the forms is very blurred, at least for me, and it made it impossible to read the paragraph on the top of the form. I love the vibe your game brings though. Great work!
Awesome game! I love the art style and the general vibe the game gives. Like others have said, the game loop is fun and I like the dialogues with the characters. Both informative and interesting. The only the I didn't understand was the whole breaker thing and I pretty much ignored it, although I probably would've gotten it with more play throughs and experimentation. Like you and others have said, a tutorial would be great. Great job!
Great start to a racer rogue like game! A bit fast like others have said, I feel like the main problem for me though was the fact that all the walls are tiled and it's super easy to just bump into them and get stuck. Might be cool at some parts for a challenge, but having smooth walls that you don't get completely jammed on might be nice. Excellent work otherwise!
Yes! Definitely needs tweaking with car positioning and and level design in general with the wasps and everything. I'm probably going to remove the jump as well if I continue with this and add in breaks in the middle barrier so the player can go to the opposite side of the high way. Thanks for playing!
Real fun boss fight! Would be cool to see this as a boss rush sort of game with more bosses and upgrades. I didn't quite beat the boss, and maybe could have a bit less health, but the boss had a decent variety of attacks and is a good introduction to the game. Dashing could maybe do with a buff imo, although it was useful for escaping the red circle attack. Great work! Think i got the boss down to like 1hp it felt like lol
Thank you! yeah the audio was super rushed because i had one less day than I thought so i just threw some things together in a couple minutes lol.
The perspective definitely needs some polish and I was considering taking out the jump but then I just never remembered to actually do it. It was part of a template for movement that I modified for my own needs, at one point I thought maybe I'd use the jump but never did.
So if you try, you can outrun the wasps, and at the point you're talking about I hoped the player would just go for broke and run for it. The next screen over from the six wasps is where the end is and there's a bit of mech action ;) I wanted to stick in a checkpoint system, but the way I had the game set up and with my current skill set I couldn't think of how to do one before submission time.
Honestly I just had some wasp assets and wanted to use them so I used them for the enemies. The mechs play a bit more of a background part, but they're in the game at least lol