I like your implementation of the limitation, where enemy behaviors are controlled by player attacks, it’s a unique nuancing of the way many other games took it. I liked this aspect a lot. The graphics are cute, the stages are overly simplistic to a fault, but the relative simplicity of everything makes that less of a cohesion issue. I dig the color splats on the floor as well, nice touch. The game seems to crash or just exit to a black screen whenever I died, would be nice to have a restart button appear or something. The title screen looks great and the player sprite is nice too. This one is kind of a mixed bag but with more time and polish I could see this shaping up quite nicely. Good job!