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(+1)

This is a very inventive adaptation of the GMTKGJ 2022 theme. 

It's sorta easy to get killed if you don't have many options to move. Maybe an extra slot would help balance the game further? That would be great! This game has great potential to have it expanded with more enemy types and levels. 12/10.

I nearly forgot: You can get softlocked if no enemies are in sight and you have no movement blocks

Thanks!

The balance of the game can easily get thrown off if you lose some dice, but a tip is to place your new dice in a way that thay absorb the damage instead of your movement dice.

The softlocking issue could be solved by having a reserved spot for movement dice that can't break or something like that, I will think of that now when I'm turning the game into a rougelike in a future update!

Be sure to follow if you don't want to miss the free alpha release of the extended rougelike version!

(1 edit) (+1)

"but a tip is to place your new dice in a way that thay absorb the damage instead of your movement dice."

Ah. I see. I was going for a D-R-Mv-Me-Me-Mv strategy. That must be the reason. 

Followed. Played your other games.