Thanks!
The balance of the game can easily get thrown off if you lose some dice, but a tip is to place your new dice in a way that thay absorb the damage instead of your movement dice.
The softlocking issue could be solved by having a reserved spot for movement dice that can't break or something like that, I will think of that now when I'm turning the game into a rougelike in a future update!
Be sure to follow if you don't want to miss the free alpha release of the extended rougelike version!