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Thanks!

The balance of the game can easily get thrown off if you lose some dice, but a tip is to place your new dice in a way that thay absorb the damage instead of your movement dice.

The softlocking issue could be solved by having a reserved spot for movement dice that can't break or something like that, I will think of that now when I'm turning the game into a rougelike in a future update!

Be sure to follow if you don't want to miss the free alpha release of the extended rougelike version!

(1 edit) (+1)

"but a tip is to place your new dice in a way that thay absorb the damage instead of your movement dice."

Ah. I see. I was going for a D-R-Mv-Me-Me-Mv strategy. That must be the reason. 

Followed. Played your other games.