Nice and simple concept with a decent challenge.
PROS:
- The animations on the characters are nice and smooth.
- The audio compliments the gameplay well with the music creating a nice sense of urgency and the steady mechanical noises from the mech adding to the presence of the character on screen.
- The challenge can easily escalate over time with just a few factors changing on the simple gameplay formula (more boxes, more box combinations, limits to player resources/actions, etc.)
CRITIQUE:
- Ducking into jumping felt nicely responsive since the animation didn't prevent a jump from occurring, but the opposite wasn't true (ducking after a jump felt delayed for some reason) so that just felt odd from a user experience.
- I wanted some kind of feedback to tell how far I'd gotten. Even just a number that gets larger over time in the corner of the screen gives me a goal to shoot for next time to do better with each run.
- I wish the duck animation didn't cause the bike to feel unresponsive to my controls. Ducking two times in rapid succession is a nice player skill challenge. I understand that the shield is a nice way to avoid damage from two duck obstacles in a row, but I wanted the shield to be its own solution to a unique problem like projectiles firing from in front of me or something.