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(+1)

Nice and simple concept with a decent challenge.

PROS:

  • The animations on the characters are nice and smooth.
  • The audio compliments the gameplay well with the music creating a nice sense of urgency and the steady mechanical noises from the mech adding to the presence of the character on screen.
  • The challenge can easily escalate over time with just a few factors changing on the simple gameplay formula (more boxes, more box combinations, limits to player resources/actions, etc.)

CRITIQUE:

  • Ducking into jumping felt nicely responsive since the animation didn't prevent a jump from occurring, but the opposite wasn't true (ducking after a jump felt delayed for some reason) so that just felt odd from a user experience.
  • I wanted some kind of feedback to tell how far I'd gotten. Even just a number that gets larger over time in the corner of the screen gives me a goal to shoot for next time to do better with each run.
  • I wish the duck animation didn't cause the bike to feel unresponsive to my controls. Ducking two times in rapid succession is a nice player skill challenge. I understand that the shield is a nice way to avoid damage from two duck obstacles in a row, but I wanted the shield to be its own solution to a unique problem like projectiles firing from in front of me or something.
(+1)

Thank you for the detailed evalutation.

And i completely agree with each of your pros and critiques.

Some things had to be left undone (like another extra obstacle for the shield, or the ducking animation feeling a little odd), because I did not have enough time to implement more.

The timer or distance number would have been a fast thing to add, I sadly didnt remember to implement it when I finished up the game.