Glad to hear that :)
I didn't have enough time to put a tutorial and the explanation inside of the game so I had to put it on the itch page..
Thank you :)
I was browsing through the kenney assets and saw the city assets. Then I knew I wanted to do something with them and make some kind of city builder. Though it did not get to be as polished and bug free as I would have liked, it came out quite nice ;)
And yes, balancing was one of the things I didnt get to do.
Thank you for the detailed evalutation.
And i completely agree with each of your pros and critiques.
Some things had to be left undone (like another extra obstacle for the shield, or the ducking animation feeling a little odd), because I did not have enough time to implement more.
The timer or distance number would have been a fast thing to add, I sadly didnt remember to implement it when I finished up the game.
First of all, congratulations to sebagenetic for winning the Game Jam!
Second, thank you all for rating my game so high, I really appreaciate it. I know I worked on it more hours than many others, but I really wanted to finish the game. I didnt think it could get first place overall. Thank you all so much!
I hope that in the next TriJam I participate in, I can make more in the 3 hours than I got done on this one.