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Thank you very much for playing! What do you mean exactly by rolling the dice manually? As in, you swipe them into the playing field? Or that you have to click on them to throw them individually?

I see why you think the pacing is rather slow. I'm thinking of implementing the option to skip some of the animations, and adding a simple save system so you don't have to start from the beginning if you don't wanna do the entire thing in one sitting. As for the getting thrown all the way back to the start part, I definitely understand why that can be a bit frustrating. This is kind of how roguelikes/lites tend to work, but perhaps I can give the player one or a few retries for a battle so if they get absolutely dunked on by RNG, they'd be able to replay the battle for a better outcome.

Thank you so much for your feedback! It is greatly appreciated.

I meant spinning the dice by clicking followed by moving the mouse around and then throwing it when its released yeah

Also, maybe add an option to choose between gems or health after every battle so it isnt as harsh