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Very interesting concept... I liked it, good job.

As previously stated I think it would be better to make the bullets faster instead of the player slower... Or add a checkpoint to the rooms, but I think it would be more interesting having a faster player and rooms that don't need to be completed in the same order.

it was fun to think where to kill myself to help me get the tokens, but I think the game would be better with a second mechanic that the player could use without dying to help progress inside the rooms.

I also think that the third room is already too complex... There is the new challenge of using multiple boxes alongside with other boxes... If the player don't go for that double box token first the room is kind of spoiled... And since there is no way to reset the rooms, it's just a pain to finish it.

Probably would be less of a problem with a faster player speed, but still feels too complex for the first real room of the game.

And also, be careful with that tutorial corridor... I kind of hit R without thinking the first time I read the new command and had to restart the game because it was a pain to read the tutorial with a turret shooting at me... Probably would be better to have 1 room teaching each new mechanic instead of that corridor.

Thanks for checking it out! Ya the explanation of the game is definitely verbose. I had considered teaching each mechanic separately, but thought they are too intertwined for that and decided to just explain them all at the same time. And ya that second room does require strategizing, though there isn't really a need to reset the rooms; if you put your clones on wrong spots, you can just bait other clones to destroy the clones that you don't want there (which is also why I made the player slower, if the player was fast it would be too easy to dodge the projectiles. At the same time, by increasing the speed of both the player and clone projectiles, it does seem that the player can save time without the gameplay being negatively affected. So there is still things to be experimented with for sure). The way the game punishes you for poor choices is by making you fix your own mistakes.

Oh and also, after that second door, there is another thing you have to do. The difficulty of that thing depends on how many clones there are left :)

I really appreciate the feedback!