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Thanks for checking it out! Ya the explanation of the game is definitely verbose. I had considered teaching each mechanic separately, but thought they are too intertwined for that and decided to just explain them all at the same time. And ya that second room does require strategizing, though there isn't really a need to reset the rooms; if you put your clones on wrong spots, you can just bait other clones to destroy the clones that you don't want there (which is also why I made the player slower, if the player was fast it would be too easy to dodge the projectiles. At the same time, by increasing the speed of both the player and clone projectiles, it does seem that the player can save time without the gameplay being negatively affected. So there is still things to be experimented with for sure). The way the game punishes you for poor choices is by making you fix your own mistakes.

Oh and also, after that second door, there is another thing you have to do. The difficulty of that thing depends on how many clones there are left :)

I really appreciate the feedback!