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I like that there's a cutscene at the beginning, and I think the visuals and animations are pretty cool.

I agree with the comment that said the learning curve should be simpler (less flames, smaller levels). I got to the ending and I'm not saying it's too hard (it's not), but the movement of the character could be faster because mistakes can really eat up your time on the second level.

With smaller levels, I think there could be even more traps/enemies, because you would restart faster and rethink your steps, making the game more engaging.

But other than that, I had a fun experience, and I really dig the character design. Good job!

This is very useful, thanks for the advice.