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Escaped Ghosts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #110 | 3.472 | 3.472 |
Concept | #188 | 3.111 | 3.111 |
Overall | #190 | 2.910 | 2.910 |
Use of the Limitation | #210 | 2.500 | 2.500 |
Enjoyment | #224 | 2.556 | 2.556 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Gordienko Games: Pavel Gordienko, Fedor Komarov-Gordienko
Software used
Unity
Use of the limitation
The protagonist created his own difficulties
Cookies eaten
I don’t eat cookies =)
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Comments
Nice game! the pixel art its great and the lights are just awesome, i like a lot this concept, its original, great work!
Thank you
Hello,
Nice job.
The graphics are awesome. Also good use of Unity 2d light.
It took me sometime to understand how to beat the first ghost. :-)
In the last level the ghost size were huge, I wonder if there is a limit to the size they can reach though. ;-)
Have a nice day.
Hey, there’s a ghost speed and ghost size limit
Cool concept, but a little hard to see.
Overall good experience and nice graphics, good job!
Thank you
I like that there's a cutscene at the beginning, and I think the visuals and animations are pretty cool.
I agree with the comment that said the learning curve should be simpler (less flames, smaller levels). I got to the ending and I'm not saying it's too hard (it's not), but the movement of the character could be faster because mistakes can really eat up your time on the second level.
With smaller levels, I think there could be even more traps/enemies, because you would restart faster and rethink your steps, making the game more engaging.
But other than that, I had a fun experience, and I really dig the character design. Good job!
This is very useful, thanks for the advice.
The game is cool. I liked the concept of the game. But the graphics are too detailed for me. But I liked it. (прикольно)
I’m even afraid to imagine that this is not minimalist graphics for you
I meant that sometimes there are too many details that merge into a mess because of the size. Other than that, I liked the game.
Nice atmosphere with the vision and sound!
For a simpler learning curve in the beginning, maybe you could have only one torch with one ghost in the first room, then one ghost and two torches in the next room and from then you should know how it works.
Yeah, I thought about it, but I didn’t have time to deadline . Right idea
more levels, less map))
It is an interesting concept.
But the map is too big, the complexity scales too fast, and with low visibility gets really hard to see the small entries for new areas of the map.
I kept walking around looking for the next objective, but it was really frustrating to walk so slowly and having no idea where to go.
I did end up finding the 4 ghosts and going to the lighter room, but It wasn't really fun to do it.
So sory for this trouble.
It wasn't a trouble at all... Just shows that it was interesting enough to keep me going even with some problems... The concept and graphics are very interesting.
The art is fantastic! I also loved the ambient lighting.
Thank you, have you finished the game?
Yep!
Thanks for playing to the end
I loved the cut scene and graphics! The feel of the game from the music + look for sure completed the game. Loved the puzzle aspect although the map felt a little too big at times. Enjoyed the gameplay a lot!
thanks for playing the whole game
Really liked the atmosphere and vibe you are trying to create here. Even the small narrative that you added really gave the player a reason to capture the ghosts. Good use of the theme, though we are on the same boat on the limitation. A good tip would be that an addition of a run and radar mechanic to help guide on locations for the pickups would make the game more accessible and fun.
in the new version already added features, thanks for the tips
The gameplay is so long and monotonous...
The rest of the game looks nice.
Hi, any advice on how to diversify the gameplay?
Привет, хорошая игра, особенно арт, атмосфера тоже ничего, но не хватает динамики, но в целом игра хорошая.
Hi, a good game, especially art, the atmosphere is also nothing, but there is not enough dynamics, but overall the game is good.
did not have time to add the opportunity to run, I apologize for this
I like the overall atmosphere created by your art and music,
The purpose of the game is very clear,
But when I was looking for the enemy, I lost my way and spent some time, hoping to move faster
Nevertheless, I still enjoy this game.
thanks for the constructive feedback
This game has nice and clean art. The art doesn't look like a prototype. The game itself already had some intro, sound, and also did great with the theme.
If there is a clear control tutorial or UI, I might think this is a production-ready game.
thanks for playing
Fun and spooky game. having no vision added a lot to the ambiance. My biggest criticism is I wish it made it more clear what color light you had. If it changed the color of the light following the character that would be nice. Fun game though.
Hey, in the upper left corner of the icon - the light he picked up, the aura color idea is good
Cool game, love the overall atmosphere.
thanks for playing the game
That's an amazing game.i like the everything like Graphics,Art,UI, Music really enjoyed it :D
thanks for playing
I really liked the mood of the game, and the music and whispering really added to that. The core mechanic is simple, so despite there not very good instructions on what to do, it wasn't difficult to figure it out.
I would have liked the character to move a bit faster. I spent a lot of time just walking around; with the amount of backtracking required, it did get a bit tedious. I also got lost quite a few times -- it was reminiscent of trying to get through the Rock Tunnel in Pokemon Red/Blue without Flash. So perhaps a somewhat larger vision range would have been useful, even if the extension isn't as bright.
Overall, a pretty nice game, with good sound and graphics!
thanks for your feedback
Loved the concept! it was a bit hard to know where to go but overall great game!
Great job!
thanks for playing
The game's fun. It's very easy to learn, what you must do to win, i liked the atmosphere a lot. However i wish there was some indication of a general direction of a spirit - I spent too much time looking for the last one. I liked that you had to strategize your movement, since you can carry only one flame at a time, and that you had to remember where the fires are. Also wish there was something of a "You win!" at the end because at first I was a little confused by the last room with the prize. But overall great job :)
Hey, I was doing my opening cutscene an hour before jam ended, and I barely had time to pass. Yes, I wanted to do a victory cutscene, but before I could, I’m sorry for that
By the way, opening cutscene was really good, i liked it a lot