I'm wondering if the code for attribute-based collision could be modified to be character-based instead.
I want to implement something like that to my game.
I was gonna make the collision system in my game work by detecting the tile graphics themselves and their positions. (for example, a dude moves if there is 8 pixels of space next to him, and can't move any further if there is a brick tile right next to him without any space inbetween)
I would need to see some code example to know how to make it.