How easy would that be to do?
Viewing post in How to Write Spectrum Games comments
I was gonna make the collision system in my game work by detecting the tile graphics themselves and their positions. (for example, a dude moves if there is 8 pixels of space next to him, and can't move any further if there is a brick tile right next to him without any space inbetween)
I would need to see some code example to know how to make it.