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(+1)

Thanks for playing and for the detailed comment, expecially the critique is appreciated, as a solo dev having things pointed out is great. Second and third point aren't a surprise, and the problem arise from lack of time.

I'd like to ask about the first point, out of curiosity: you mean you'd prefer a 360 turret, to keep aiming independently of the legs direction? Or you mean that the aim should remain stable when turning the legs at least until hitting the turret swing limits?

The 360 turret independent of the legs option. The camera needs to focus on the thing that I'm aiming at since that's intuitively related to where my eyes are looking.  The direction that I'm moving is secondary in priority as far as where the camera needs to turn towards.

Thanks for the clarification, I'll take note of it. I quite like the clunky "classic" limited turret, but as things move much faster, it could be a nuisance